Getting started in transmedia storytelling

(Source: https://www.amazon.co.uk/Getting-Started-Transmedia-Storytelling-Practical/dp/1515339165)

As part of my transmedia narratives module, this book is on the reading list.

This has helped me understand the module and the tasks ahead. The book very clearly lays out what a transmedia narrative is and how the story should be laid out across multiple platforms.

The book shows the importance of audience involvement and how important it is to maintain the audiences attention the entire way through the narrative of the story. The book goes into detail and talks about how game developers are able to maintain the audiences attention throughout a narrative. It shows the different techniques, from the player choosing their own story to the authoritarian style of using cut scenes to ensure that the audience will experience the story. Of course each technique has its pros and cons. What I have taken from this book is that it is important to borrow the different techniques, but use them right - so as not to shoehorn the narrative to the audience, but instead let them experience the narrative.

The book also shows the importance of the narrative style. From what I have got from this book there are four main attributes I should consider, these are:

  • Narrative
  • Co-creation
  • Real world
  • Gaming

Each of these different style are important, but should only be used if it is required. I have got from this book that each of these attributes are great ways to influence the overall narrative of the story. Although, it's important not to use any of the attributes just for the sake of it. Instead, each attribute should be used only when it is required in order to tell the story.

Sources:

Pratten, R. (2015). Getting started with transmedia storytelling. [Plaats van uitgave niet vastgesteld: in eigen beheer].

Amazon.co.uk. (n.d.). [online] Available at: https://www.amazon.co.uk/Getting-Started-Transmedia-Storytelling-Practical/dp/1515339165 [Accessed 15 Feb. 2018].

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